Discussion about this post

User's avatar
Spuds Chudley's avatar

Video games and social media are dopamine traps for the male and female brain respectively. Both give you interesting sensory data and immediate feedback loops in different ways. Girls obsess over who is liking whose posts, who follows whom, who watched their Instagram story, etc., in the same way that boys obsess over stats and strategies in their games. Social media is distilled, concentrated socializing, with less friction and with more quantifiable gratification in the form of likes and follows.

I agree that the “game” being played by girls on Instagram is more pro-social because the way to “win” is to get real people to like you, whereas reaching the highest level in an RPG is totally orthogonal to real life. However there is evidence that kids learn real skills from playing games, like spatial reasoning and how to make financial decisions. I’ve seen gamer dudes go both ways - some let it consume their life, while others obsess over games as a kid but then go on to apply that strategic thinking to other challenges and do well for themselves.

I think excessive screen time is a symptom and not a cause of adolescent depression. Girls spend all their time on social media because they don’t have many opportunities for IRL socialization. Boys pretend to be medieval warlords or spec ops soldiers in their games because they have no opportunities for adventure or leadership in their actual lives. Part of this problem is due to a stultifying educational system that discourages risk-taking and unstructured play. Another big component is the design of modern cities. Children used to roam around their neighborhoods, having adventures and learning about the world; this sort of life is now largely closed off by busy streets, hostile or sterile cityscapes, and busybody Karens who call the cops on unsupervised kids.

Expand full comment
2 more comments...

No posts